Module 06: Perception — Seeing the World
From pixels to 4D realities: How AVs understand their environment. Deep dive into BEV Transformers, Panoptic Occupancy, Scene Flow, and Foundation Models for open-world perception.
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From pixels to 4D realities: How AVs understand their environment. Deep dive into BEV Transformers, Panoptic Occupancy, Scene Flow, and Foundation Models for open-world perception.
The hardest problem in AV: predicting human irrationality. From physics-based Kalman Filters to Joint Autoregressive Distributions, Generative Motion Diffusion, and World State Propagations.
From perception to action: How autonomous vehicles make decisions. Covers cost functions, game-theoretic planning, MPC, and the "End-to-End" debate.
If you don't know where your eyes are relative to your feet, you trip. Covers intrinsics, extrinsics, SE(3) transforms, online vs. offline calibration, and time synchronization.
A collaborative 45-minute thinking algorithm tuned for Google-style coding interviews—classify the problem, co-design an optimal approach, code with confidence, and handle follow-ups with ease.
A deep dive into XGBoost — how second-order Taylor approximations and sophisticated regularization make it the dominant algorithm for structured data, bridging mathematical rigor with system engineering excellence.